Reverse a MMorpg to build a packet collector
Project ID:
1462851
Project Type:
Fixed
Budget:
$100-$300 USD
(Approx. $776-$2330 HKD)
Project Description:
Looking for someone to figure out the encryption and write a packet collector in C++ that will capture the packets while playing or read captured packets from a wireshark file and then output the decoded packets to a text file. Documention of the decryption process is required along with the source and the basics of the encryption used by the game would be nice.The game has a authentication server, multiple login servers, worldserver, chatserver and a social server.
The game has free trial accounts so no subscription is required in order to play or download. Depending on how the collector goes a future project of a basic auth/login/worldserver with a sql backend may be offered. The name of the game and details of work that was done years ago will be provided over pm's.
I'm re-listing since i never heard back from any of my replies. I don't think this will be a very difficult project for someone who has the know how or has previous experience.
Please only inquire if you have previous experience with mmorpg's, reverse engineering and cryptography.
Skills required:
.NET,
Assembly,
C++ Programming,
Game Design,
MMORPG
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