We are here to find some talent with creativity to help us to build a model from a 2d conceptual draft for gaming purpose. MUST: Blender s... MUST: Blender source file Below 4,000 Tris Only two mesh:Gun and others Well grouped vertices for further rigging Well marked seams for further uv painting PLUS: Well marked sharp Already unwrapped UV islands
Like Sculptris, or Astroprint/Leopoly, but in Chrome and hosted in the cloud. I want very basic functionality:...but in Chrome and hosted in the cloud. I want very basic functionality: 1) upload OBJ file from users computer 2) automatically add UV map 3)allow the user to select color and paint the model 4)download the OBJ and UV map to users computer.
...place-holders, so very low poly and simple. ''Extra'' folder is there to show you how these 5 can be used and from different angles to make modelling clear. There is no need for UV and/or Texture, give me your best bids for clean low-poly modelling ONLY with chamfered edges to look good. Based on your portfolio and low bid, a freelancer will be selected
...low-mid poly, at a reasonably fast rate. Consistency will improve sales. These models will be non-textured, basically, you will just be a modeler, and I will create the physics, UV unwrapping and the prep for uploading to the marketplace. I will be offering 50% split from sales. It is a very easy way to create passive income for yourself. I am a 3D modeler
I have a 4-legged creature model already painted by me in 3D Coat. Using the 3D Coat file, I need it UV unwrapped to use texture maps on the model already rigged in Blender, and separate texture islands for each body part - head/face, ears, eyes, body, tail, front legs, back legs - that I can use in Photoshop
...initially try a single design, with the rest to follow once we understand capabilities and timeframes. KEY features of the output model are as follows: .dae format <55k tris Individual materials for all parts that will have a graphic applied Model location at 0,0 1024x1024 UVmap Flat UV's (this is important as any deformation of the UV map will cause deformation
I am a music video director & animator developing a music video in Cinema 4d. I want someone to model, texture and UV map approximately 5 instruments (mainly synthesisers). I will supply photographs of the instruments for reference and texture mapping. I have included image of the type of instruments.
Need very...software that can delivere same quality that can zbrush... Last files should be in 2 formats lowpoly (baked normals,bump and etc) and highpoly Also models should have good UV maps Offer me your price and deadline.. Dont worry about my unverified account will create milestone once i will find exact freelancer who i am looking for :)
Hallo ♛ Webleonz Technologies ♛, as written in the Chat... For Ranking: UV Taschenlampe UV Taschenlampen Schwarzlicht Taschenlampe Led Taschenlampen (still good but need to pay attention) Rofis Crelant Fenix Nitecore From most important on the top to lowest priority at the bottom! Weekly reports about work done and ranking archived and timeframe
...tratamientos faciales que busca desarrollar su propio programa de interacción con el cliente en el punto de venta. Este programa debe funcionar de escáner facial ya sea con una cámara UV o con funciones más avanzadas y conectado a nuestro ERP....
...bumps,bends,crumplings like in the reference images uploaded. *Then these details must be projected over MidPoly and LowPoly models by Normal Mapping. * Ofcourse models must be UV Texture mapped and packaged UVS for Normal Mapping. *Models must fit to theirs real world size references exactly. *2000x2000px Thumbs/Preview Renders are necessary with Materials
We need 3D models of our products. 3D Models will be nice UV mapped and packaged UVS. And Each model will be low poly, mid poly, and high poly states. Models will be realistic and highly detailed, like stitches and fabric bend details.. There are more than 40 to be modelled. They will be modelled according to size references.
I'm making a world map off of a 3d globe (.obj using a .jpg texture) and I need the mesh hills and valleys to show up exactly like they do when I z-paint in blender. Then, the globe needs to be made to conform to the dimensions of an exact sphere.
Requirements: [login to view URL] key words: car shades, uv car shades, car shade cover 2.700~900 words & 3para. with pictures at least Title: why Lanmodo is the first choice of car shade for you Topic: Car shade has brought many convenience for your life. Part 1:Giving a brief Introduction for general car shade and what’s the disadvantage of it
I need this logo redesigned. I want my original BleachBright (Attached PNG) logo without the smile and star. must duplicate the "UV", the sun and word "Elite" EXACTLY! So only replacing the word "BleachBright" with my original logo [login to view URL] BE A SOLID COLOR GOLD. Put the logo on white linen paper and match the GOLD color. Must have
...format <55k tris Individual materials for all parts that will have a graphic applied. Model location at 0,0 1024x1024 UVmap Flat UV's (this is important as any deformation of the UV map will cause deformation of the graphics and they will be rejected) the software applies the graphic without any warp (flat) Normals need to face out. Front and back UV's need
make this scene like photo real alongside with the photo in the background for all the model. Apply a holdout material, makes shadows on the photo.