I have been
* Developing graphics engine architecture
* Designing and developing 3D graphic rendering system (a SDK), keeping simulation products’ requirements in mind.
* Designed applications (using 3D graphic rendering engine) to visualize simulated results in 3D virtual world.
* Designed framework to handle technological advancement with ease, meaning switching from from older APIs to latest API without much rework, so that products are updated and released with new features on regular intervals. For example switching from DirectX 11 to Vulkan or to DirectX 12 without much rework.
* Testing, documenting, and maintaining written code
* Supporting and maintaining existing systems
Projects : (as Technical Architect)
First Illusion 3 : A 3D graphics rendering system
Designed & developed 3D rendering system for developers and customers based on latest 3D rendering API (Currently running on DirectX 11)
Planned and delivered high quality graphics for simulation products.
Collaborated with designers, artists, and engineers for projects
Some of the projects developed and delivered based on First Illusion 3
* Crane Simulator - Simulates various type of heavy lift cranes, harbour cranes, etc.
* Drilling simulator - Simulates 3D virtual environment for oil-drilling operation on land and sea rigs.
Fishing Simulator : Used for training personnel on navigation and related operations of various fishing vessels along with fishing operations.