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已取消 已发布的 Nov 28, 2013 货到付款
已取消 货到付款

- fixed some problems with SSE 2, 3D-MArk 2001 SE

- small layout changes

- fixed some file selection dialog bugs

- LOG files have no a time stamp, old files won't be overwritten anymore

v1.1 (build 101)

- no extra beginscen/endscene calls for the frame counter in DX8.1 required

v1.1 (build 102)

- force dll no longer required for 3D-Mark 2001 SE

- fixed 3D-Mark 2001 SE error with the "Pixel Shader" tests

v1.2 (build 103)

- force small texture option added

- added average polys per scene to the log file

- corrected the ext. of the log files from cvs to csv

v1.3 (build 105)

- emulate HW TnL option added (useful for kyro boards)

- added some statistics to the log files

v1.4 beta

- section hardware limits added (useful for kyro / voodoo boards or other board with missing features)

- added debug log option

v1.4 beta 2

- added the "force write only Vertex Buffer" option - this will seth the D3DUSAGE_WRITEONLY to all created vertex/index buffers -> this can cause errors, if the app needs read permisson

v1.4 beta 3

- updated the "force dll" option, now it patches *.dll and *.exe files

v1.5 build (149)

- fixed some problems with the "force dll" option and done some enhancements, small GUI changes

v1.5 build (150)

- fixed a heavy bug, which caused under some certain conditions the lost of some files

v1.5.1 build (151)

- fixed a bug with the "force hook dll" option

- EXE and BAT files can now be executed

- command line options and "Save batch file!" option

v1.5.2 build (152)

- fixed a small dialog bug

- fixed some problems with the NOLF2 demo and Morrowind

v1.5.3 build (153) (no public release)

- added a fourth counter, only for DX8, which shows the VRAM usage

- added "force 100 hz" option and "no renders till flip" option (for bf1942 and kyro boards)

v1.6 build (160)

- added "remove stuttering" option

- changed the "force 100 hz" option, if your monitor supports a lesser hz rate, this option will also try 85 and 75 hz

- removed the and "no renders till flip" option

- added "force ref. rast." option

- fixed some OpenGL bugs with the "force small texture option"

- added VRAM usage to the performance log file

v1.6.1 build (161)

- fixed the "remove stuttering" option, which worked only in combination with the "counters" option and some other small problems with this option

v1.6.2 build (162)

- fixed the "remove stuttering" option, "pure hardware devices" couldn't do stateblocks....

v1.6.3 build (163)

- fixed the performance impact of the "remove stuttering" option, mybe its now a little bit more rough

- fixed problems with Combat Flight Simulator 3

v1.6.4 build (164)

- fixed the "washed out textures" problems

v1.6.7 build (167)

- added 2 z-buffer options (force to 16 bit)

- added a NOLF2 hack, the game engines seems to have some bugs, which prevent non hw tnl cards to run the game error free, maybe its a dx8 problem....

v1.6.8 build (168)

- improved the NOLF2 fix

v1.6.9 build (169)

- added a Gun Metal Demo fix, to run on the Radeon 9500/9700

[url removed, login to view] build (169)

- CSV files entries are noe seperated through comma instead of a tab

v1.7 build (170)

- added a flickering shadow fix for Mafia and the Radeon 9700, which is caused by a driver bug (D3DRS_ZBIAS<16 won't work correctly)

[url removed, login to view] build (173)

- added the options "force zbuffer" and "force wbuffer" - If you don't see any changes in the game, your card doesn't support w-buffering, but you can try some tweak utils like Rage3D Tweak or NVMAX to enable it

- added a Lord Of The Rings fix for the kyro card

[url removed, login to view] build (174)

- added a the "disable lighting" option for the kyro

[url removed, login to view] build (175)

- added a the "KYRO zbuffer/stencil fix" option for the kyro, because it only upports the D3DFMT_D24X4S4 format, not the usual D3DFMT_D24S8

[url removed, login to view] build (177)

- improved the "NOLF2 texture/ib fix", because if an issue with the final dx9 release and/or the catalyst 3.0 drivers

- remove stuttering should now work with NOLF2 and this option

- fixed some other issues, forget some "testing code" in the last release

v2.0 build (200)

- added an automatic texture fix for the voodoo 5 and Lord of the rings (works only in a window)

- improved the "debug log" feature

- added DX9 support

- added the "force pixel hader 1.1 or 1.4" option

- added the "disable two sided stencil" option (dx9 only)

- added the "emulate DXT textures" option, uses uncompressed textures to simulate DXT1-5 textures

- overdraw counter added (dx9 only)

v2.1 build (212)

- gui changes

- added "voodoo flicker fix"

- added "Pixel and Vertex Shader" section and options

- fixed the "force wbuffer" option

- [url removed, login to view] improvements (a lot slower now, but more safe, if the system crashes)

[url removed, login to view] build (213)

- fixed a problem with nascar 2003 demo

- some fixes for the "emulate cube maps" and "emulate bump mapping" option

[url removed, login to view] build (214)

- fixed a bug with the INI's path finder

[url removed, login to view] build (215)

- fixed a bug when the INI files are in the root directory

[url removed, login to view] build (217)

- added the "Matrox Reef Demo fix" - only tested on thr Radeon 9700

[url removed, login to view] build (218)

- fixed a small bug, when saving the .bat file and 3DA is in a directory with spaces

[url removed, login to view] build (219)

- fixed a problem with ati's chimp demo

[url removed, login to view] build (223)

- added fragment and vertex program save function for opengl

- fixed some dx9 and opengl problems

[url removed, login to view] build (224)

- fixed some UI and INI bugs

[url removed, login to view] build (300)

- fixed some bugs in the vertex and pixel shader decompiler

- fixed the vid mem counter

- fixed some DirectX 8 and DirectX 9 problems

- added "force anisotropic filtering" for DirectX 8,9 and OpenGL

- added "Color MipMap" options for DirectX 8 and 9

- added 2 z-buffer options (force to 24 bit)

- added "Anti-Detect-Mode"

[url removed, login to view] build (301)

- fixed a bug in the "Color MipMap" option

[url removed, login to view] build (304)

- fixed a DirectX 9 bug (ProcessVertices)

- a problem with Halo

- added VendorID and DeviceID options

[url removed, login to view] build (305)

- fixed a problem with 3d-Mark03 (config INI's)

[url removed, login to view] build (307)

- fixed a problem with Flight Simulator 2004 and the "Counter" option

- added "force high precision pixel shaders" option

v2.3 build (312)

- fixed a problem with AquaMark3 and the Deus Ex "Invisible War" Demo

- major GUI update, more easy to use from now on

- new hook code

- added "force windowed mode" for dx8/dx9

- added "spider-man the movie fix" for the voodoo 5

[url removed, login to view] build (313)

- fixed the "Can´t run the aplication because [url removed, login to view] couldn´t been found" error

[url removed, login to view] build (316)

- readded Win95/98/ME support, but some app+3DA will only work with winxp (Deus Ex 2 demo, Aquamark3,...)

[url removed, login to view]

- more robust configuration INI support

- support for Far Cry

- rewrote shader decompiler / modifier

- small dx9 fixes....

[url removed, login to view]

- added "NV40 fix for R420 demos" - which should enable the NV40 to run the ATi's "Double Cross" and "Subsurface" demos

[url removed, login to view] beta

- changed the "NV40 fix for R420 demos" option to "Ruby benchmark - NV4x"

- added the "Ruby benchmark - R42x"

- improved the "Gun Metal Demo fix" option, which now enabled the nv4x to run the latest gun metal 1.2 benchmark

[url removed, login to view]

- add support for vs/ps 3.0 to the shader decompiler

- changed the ANTI-DETECT-MODE code for shaders >=2.0

[url removed, login to view]

- "Ruby benchmark - NV4x" and "Ruby benchmark - R42x" now use 3Dc

- fixed a texture replacement bug in with the Ruby benchmark option

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远程项目 活跃的Nov 28, 2013