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Implement PCF Shadow Mapping on a 3D Scene (OpenGL)

I have prepared a ready to use C++ Builder Project displaying a basic 3D scene. Everything is ready for loading, compiling, linking, and using GLSL programs. In fact some shaders are already implemented and work fine.

Shadow Mapping implementation must be free of artifacts and undesired effects like Moiré pattern or Peter Panning. Please provide a clare and step by step code differentiating these stages: Aliased solution, PCF, and Multisampling. I would like to understand and be able to pick out any of these solutions according to custom performance preferences.

Implementation have to have a good ratio quality /GPU & Memory usage. The existing shaders and the new ones must coexist without undesired interferences. Please identify every line of code with comments describing the purpose.

In order to handle the project files and perform the requested implementation you need:

• C++ Builder XE2

• Free component TOpenGLAPPanel-1.4.0 [url removed, login to view]

• Free Glew libs (glew-2.0.0-win32) [url removed, login to view]

技能: C++编程, 游戏开发, OpenGL

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About the Employer:
( 5 reviews ) Tarragona, Spain

项目ID: #11766356

已悬赏给:

$167 USD 在7天内
(3条评论)
2.9

5名威客为此工作的平均竞标价是$246

$155 USD 在3天内
(16条评论)
4.7
franjav

I'm good with C++ and OpenGl and I have implemented shadow mapping several times

$244 USD 在15天内
(5条评论)
4.1
madhaviboorgula

Python 3D Printing: https://www.dropbox.com/s/xk3748wfbuzpc8x/VID_20160824_221539.mp4?dl=0 https://www.dropbox.com/s/au7y1htre3v7szg/MeshCutting2.mkv?dl=0 https://www.dropbox.com/s/p04tqr5jdpm5uss/MeshCutting.mkv?dl= 更多

$444 USD 在20天内
(0条评论)
0.0
mova0002

I have written a book on Modern OpenGL (OpenGL Development Cookbook: https://www.packtpub.com/game-development/opengl-development-cookbook). Chapter 4 is specifically focused on lights and shadows where I detail both P 更多

$222 USD 在3天内
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0.0