Blur a square in OpenGL es

已关闭 已发布的 Mar 25, 2009 货到付款
已关闭 货到付款

Hi,

I am after a small project that draws a white square to the screen in OpenGL es 1.1, applies a blur to the square over a number of frames and then un-blurs the square back to it's original.

An example of what I want is here:

[url removed, login to view]

There are two approaches you can choose, or even better both:

The first is to define a square like so:

GLfloat square[] = {

0,0, 0.0,

[url removed, login to view], 0, 0.0,

0, [url removed, login to view], 0.0,

[url removed, login to view], [url removed, login to view], 0.0

};

, fill it with a color and then do the bluring.

The second would be to load the square as an texture, and then blur the texture.

In your bid, please let me know which method you will use, or even better both.

C 编程 Cocoa 工程 iPhone Mac 操作系统 MySQL PHP 项目管理 软件构架 软件测试

项目ID: #3760654

关于项目

1个方案 远程项目 活跃的Apr 16, 2009

1 威客就此工作平均出价 $170

samia21

See private message.

$170 USD 在7天内
(3条评论)
0.0