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Game Economy/Freemium/Social Designer/ FULL-TIME Project

$1500-3000 USD

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已发布大约 9 年前

$1500-3000 USD

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Skills: Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game; Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them; Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data; Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design; Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance; Understanding of client/server architecture and data collecting pipeline and mining. Requirements: Fluent written and spoken English, concise writing skills; Mastery of Excel; Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones; Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games; Pluses: Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction; Previous experience in econometrics / data mining; Mastering of UI prototyping tools such as Flash; Experience in community managing, marketing or product manager; Previous experience as game designer, social designer or gambling designer; Advanced understanding of SQL. Responsibilities: Defining the virtual products and their statistics with the development team, and understanding how each of them contributes to the game dynamics; Indentifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers; Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability; Managing pricing as to create specific price point roles, implement selling strategies for higher price points; Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release; Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.
项目 ID: 7322113

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活跃9 年前

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Hello. I am a Brazilian developer, graduated in game development and taught Unity3D classes for two years. All classes I taught were practical and were basically whats required for your project. My schedule is quite free, and I can dedicate my time to your project. If you have any questions don't hesitate to ask me!
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ROMANIA的国旗
Bucuresti, Romania
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会员自8月 20, 2013起

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