Game Economy/Freemium/Social Designer/ FULL-TIME Project
$1500-3000 USD
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已发布大约 9 年前
$1500-3000 USD
货到付款
Skills:
Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them;
Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data;
Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance;
Understanding of client/server architecture and data collecting pipeline and mining.
Requirements:
Fluent written and spoken English, concise writing skills;
Mastery of Excel;
Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games;
Pluses:
Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
Previous experience in econometrics / data mining;
Mastering of UI prototyping tools such as Flash;
Experience in community managing, marketing or product manager;
Previous experience as game designer, social designer or gambling designer;
Advanced understanding of SQL.
Responsibilities:
Defining the virtual products and their statistics with the development team, and understanding how each of them contributes to the game dynamics;
Indentifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
Managing pricing as to create specific price point roles, implement selling strategies for higher price points;
Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release;
Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.
Hello.
I am a Brazilian developer, graduated in game development and taught Unity3D classes for two years. All classes I taught were practical and were basically whats required for your project.
My schedule is quite free, and I can dedicate my time to your project.
If you have any questions don't hesitate to ask me!