Qt + OpenGL rendering MetaBall using Raytracing

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Hi,

I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL).

I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces.

See the images:

The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface.

The second images (step 2 and 3) shows a metaball.

What exactly I want is that making all the balls appear connected like step 2 in the second image.

Here you can find an example of the metaball.

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3D 渲染 C++编程 GPGPU OpenGL Qt

项目ID: #15232334

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11个方案 远程项目 活跃的6 年前

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isparrowsolution

Hello I read your details and I understand is that to edit the code to render the spheres as a Metaball with smooth surfaces using OpenGL in Qt. Relevant Skills and Experience We are expert in C Programming, C++ Prog 更多

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schoudhary1553

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narendragautam

Hi, I am interested. Thanks Narendra

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claerhoutnick

I am not experienced with OpenGL, but with Direct3D. However this problem is rather mathematics specific. I can help you with this. The bid can be discussed. Relevant Skills and Experience C++, shaders Proposed Miles 更多

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DempCPP

Im PHD student and working with app for my purposes which has the same functionality u described. So i can try to help u with your problem. Payment after my 100% accomplished work. Relevant Skills and Experience I hav 更多

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RodFigueroaM

A proposal has not yet been provided

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