Qt + OpenGL rendering MetaBall using Raytracing
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Hi,
I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL).
I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces.
See the images:
The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface.
The second images (step 2 and 3) shows a metaball.
What exactly I want is that making all the balls appear connected like step 2 in the second image.
Here you can find an example of the metaball.
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项目ID: #15232334
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Hello I read your details and I understand is that to edit the code to render the spheres as a Metaball with smooth surfaces using OpenGL in Qt. Relevant Skills and Experience We are expert in C Programming, C++ Prog 更多
Hello Sir, Please give me chance to work on your project. i am the expert freelancer here and delivered almost 270 projects with 100% client satisfaction. Relevant Skills and Experience I have more than 5 years of ex 更多
I am not experienced with OpenGL, but with Direct3D. However this problem is rather mathematics specific. I can help you with this. The bid can be discussed. Relevant Skills and Experience C++, shaders Proposed Miles 更多