We need someone with the ability to make highly detailed mesh clothing for avatars, references will be given. Its essential that the modeler is able to take the first high poly model to a low poly version, so its sustained by the engine (we are talking at about 25.000) polys a piece, we can of course, link in game, if needed, but this is a idea. We are looking for a long lasting partnerhsip and jobs from us, if the styles and methods are rights, will come in about 3-4 times a month or more.
We also require UV Maps, Spec and Bump/Normal Maps as long as Occlusion and Baker Maps.
Att and looking forward to hearing from you,
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