arcore project new features adding in unity 3d

已关闭 已发布的 3 年前 货到付款
已关闭 货到付款

The existing app works as the following.

User imports gltf models from sd card of the phone at runtime.

It manuplates and shows the objects as AR with the help of arcore

Here is the video of aircraft model :

[login to view URL]

and the apk file is as the following:

[login to view URL]

Example files :

[login to view URL]

[login to view URL]

[login to view URL]

new features are need to be implemented into existing unity3d project.

1- the existing "glTF" import function must be extended to cover 3 format of glTF 2.0 which are: glTF binary(.glb), glTF embedded (.glTF) and glTF seperate(.glTF +.bin +Textures) Folder Browse user interface should be like following link: [login to view URL]

2- User interface edits (link1) should be implemented and intro animation(link2) should be placed at the beginning Link1: [login to view URL] Link 2 : [login to view URL]

3- Hand gesture for scale is available in the existing code. In addition to scale, rotating and translating objects should be implemented to the existing code. Translate: index finger slide Rotate: thumb and indexfinger circular movement When multiple objects are rotated at the same time, objects should rotate in the resultant of objects center axis. Management of hand gesture rotation and translation of the objects could be done via “scale” checkboxes in treeload menu.

4- arcore version should be updated to latest version.

5- Gaze mode should be debugged. it is a mode shows the name of the objects when pointed ball come on the object. Moreover , precision edit menu should be debugged. Some rotation menus do not work properly and the distances for translation should be wrt real life distances not model based distances.

6- New file type".artific" is need to be created ( store name the objects and their position on space with respect to each other ) for product structure for multiple objects. User should have capability to load and save products ( product: multiple objects with their orientation with respect to each other).

7- In addition, obj to gltf , fbx to gltdf and stl to gltf converters should be implemented. App should understand wheather selected file is "obj","fbx" or "stl" file and should run related convert function automatically. Converted files should be exported as gltf in the destination file folder before running the app scene.

Unity 3D C# 编程 ARCore 移动应用开发

项目ID: #24814700

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8个方案 远程项目 活跃的3 年前

有8名威客正在参与此工作的竞标,均价$198/小时

klopkov79

I'm a unity game design and developer. Expert of VR and AR. I like Argumented Reality and I have rich experiences in Vuforia and OpenCV. I have many experiences in 3D and 2D game developing. I am very interested in you 更多

$250 USD 在3天内
(5条评论)
5.4
smartwork241

I just read your descriptions. I am very interested in your project and I can make your unity game or app with Unity, Unreal, Android Studio, Xcode if you hire me. I consider myself a well-qualified professional for do 更多

$140 USD 在7天内
(6条评论)
4.2
Manisharan

I have much experience working on ARCore Kit and foundation. I am sure I will be able to finish your requirement with nice quality and less time and money. I am looking for opportunities to get started in freelance. Lo 更多

$56 USD 在3天内
(1条评论)
1.7
leonworldwide

Hello, I read your requirements and Understand Very well And ready to start work from now . I have developed & delivered Web database applications Mobile App development for enterprises & companies, using open sour 更多

$250 USD 在5天内
(0条评论)
0.0