arcore project new features adding in unity 3d
$30-250 USD
货到付款
The existing app works as the following.
User imports gltf models from sd card of the phone at runtime.
It manuplates and shows the objects as AR with the help of arcore
Here is the video of aircraft model :
[login to view URL]
and the apk file is as the following:
[login to view URL]
Example files :
[login to view URL]
[login to view URL]
[login to view URL]
new features are need to be implemented into existing unity3d project.
1- the existing "glTF" import function must be extended to cover 3 format of glTF 2.0 which are: glTF binary(.glb), glTF embedded (.glTF) and glTF seperate(.glTF +.bin +Textures) Folder Browse user interface should be like following link: [login to view URL]
2- User interface edits (link1) should be implemented and intro animation(link2) should be placed at the beginning Link1: [login to view URL] Link 2 : [login to view URL]
3- Hand gesture for scale is available in the existing code. In addition to scale, rotating and translating objects should be implemented to the existing code. Translate: index finger slide Rotate: thumb and indexfinger circular movement When multiple objects are rotated at the same time, objects should rotate in the resultant of objects center axis. Management of hand gesture rotation and translation of the objects could be done via “scale” checkboxes in treeload menu.
4- arcore version should be updated to latest version.
5- Gaze mode should be debugged. it is a mode shows the name of the objects when pointed ball come on the object. Moreover , precision edit menu should be debugged. Some rotation menus do not work properly and the distances for translation should be wrt real life distances not model based distances.
6- New file type".artific" is need to be created ( store name the objects and their position on space with respect to each other ) for product structure for multiple objects. User should have capability to load and save products ( product: multiple objects with their orientation with respect to each other).
7- In addition, obj to gltf , fbx to gltdf and stl to gltf converters should be implemented. App should understand wheather selected file is "obj","fbx" or "stl" file and should run related convert function automatically. Converted files should be exported as gltf in the destination file folder before running the app scene.
项目ID: #24814700
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有8名威客正在参与此工作的竞标,均价$198/小时
I just read your descriptions. I am very interested in your project and I can make your unity game or app with Unity, Unreal, Android Studio, Xcode if you hire me. I consider myself a well-qualified professional for do 更多
I have much experience working on ARCore Kit and foundation. I am sure I will be able to finish your requirement with nice quality and less time and money. I am looking for opportunities to get started in freelance. Lo 更多
Hello, I read your requirements and Understand Very well And ready to start work from now . I have developed & delivered Web database applications Mobile App development for enterprises & companies, using open sour 更多