My name is Ali. I am a 3D generalist. I can take care of the whole production pipeline of a digital content. Starting from modeling, texturing, rigging, animation, lighting and rendering. I love to work on post-production as well , which includes the composting and the color grading.
My preferred tools are:
- Autodesk Maya for modeling texturing, rigging, animating, lighting and rendering.
- Zbrush for high resolution sculpts and map baking.
- The Foundry Mari for texture painting.
- Adobe After effect for motion graphics
- The Foundry Nuke for composting.
- Pixar's Renderman, solid Angle Arnold and keyshot for rendering.
- Unreal Engine for real time rendering.
- Davinci resolve for video editing and color grading.