## BIO
**PROFESSIONAL TRAINING**
1995 – 2000 - The University of Petrosani – Automatics - Informatics section
1991 – 1995 - Informatics high school of Petrosani - Computers section
**PROFESIONAL EXPERIENCE**
2008.05 – present - Electronic Arts Bucharest
- Fifa 13 & Fifa 14 for 3DS PSPVita and iOS
- Fifa 11 for iOS
- RedAlert for iOS
- Lead programmer - worked on several J2ME and iPhone titles
2007.03 – 2008.05 - UbiSoft Bucharest
- Senior software engineer - worked on AAA title Tom Clancy's HOWX
2001.03 – 2007.03 - FUNLabs ([login to view URL], [login to view URL], [login to view URL] )
- Started as an engine programmer (collision detection, pathfinding, weapons system in a FPS game)
- Developed a state of the art scripting engine
- In 2002.02 promoted to lead programmer (worked and finished 7 PC, PS2, Xbox and NGC games, all published by Activision)
- Projects I’ve worked on: Sea World: Shamu's Big Adventure (senior programmer), Cabela's Outdoor Adventures (senior programmer), Cabela’s Big Game Hunter 2005 Adventures (lead programmer), Rapala Pro Fishing (engine programmer), Cabela’s Deer Hunt 2005 Season (engine programmer), Cabela’s Deer Hunt 2004 Season (engine programmer), Cabela’s Big Game Hunter 2004 Season (lead programmer), Cabela’s 4x4 Off Road Adventures 3 (engine programmer), Revolution (engine programmer), U.S Most Wanted – No Where to Hide (engine programmer), Shadow Force: Razor Unit (engine and game programmer), Secret Service – In Harm’s Way (engine and game programmer).
1999.01 – 2001.03 - EuroCredit Bank
- Implementation of a banking card system (server side lead programmer) and POS software developer.
- Technical advisor in IT related domains.
1998.07 – 1999.01 - S.C. General ComTrust Inc. Petrosani ([login to view URL])
- Head of the Programming department (two monitoring software one for a 60 methane sensor array and one for a telephonic system.
**EXPERIENCE / APTITUDES / QUALITIES**
Multiple PC, PS2, PS3, Xbox, 360, iPhone, NGC, PSP games developed as lead programmer.
Good knowledge of most game programming techniques (scripting engines, pathfinding, physics, AI, collision detection, file management, rendering, space partitioning, particle systems, GUI, memory management and others).
Consoles game development experience and multiplatform project design, management and implementation. Console specific technologies (PS2 render, RenderWare, XDK).
Good knowledge of many game design techniques.
Good leading skills, huge learning power, ability to work under stress and in dead line conditions.
Optimism, team work, dynamism, sense of humor.
## Area of Expertise
Programming – C, C++, DirectX, OpenGL, MFC, OOP Modeling, animations: 3dsMax Texturing: Adobe Photoshop Databases – SQL, MySQL, MS Access, Crystal Reports Environments – Visual C++, Visual Studio .NET, Code Warrior, XCode Platforms: Windows, xBox, xBox360, Ps2, Ps3, NGC, WII, iPhone