Unreal Engine 5

已关闭 已发布的 1 年前 货到付款
已关闭 货到付款

One of my UE5 projects keeps crashing before opening and I was wondering if you know how to fix it? Below is the info that the system is providing. It seems by removing that corrupted file(s) it should work again, but I don't know how to fix that.

Do you have experience with what you see below and would you be able to help me, please?

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]] [Line: 2762] Failed to load special material 'InvalidLightmapSettingsMaterialName' from path ''.

UnrealEditor_Engine!LoadSpecialMaterial<TObjectPtr<UMaterial> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]]

UnrealEditor_Engine!UEngine::InitializeObjectReferences() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]]

UnrealEditor_UnrealEd!UEditorEngine::InitializeObjectReferences() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]

UnrealEditor_Engine!UEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\[login to view URL]]

UnrealEditor_UnrealEd!UEditorEngine::InitEditor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]

UnrealEditor_UnrealEd!UEditorEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]

UnrealEditor_UnrealEd!UUnrealEdEngine::Init() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]

UnrealEditor_CitySampleEditor!UCitySampleUnrealEdEngine::Init() [D:\build\++UE5\Sync\LocalBuilds\CitySample\Windows\Source\CitySampleEditor\[login to view URL]]

UnrealEditor!FEngineLoop::Init() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\[login to view URL]]

UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\[login to view URL]]

UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\[login to view URL]]

UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\[login to view URL]]

UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\[login to view URL]]

UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\[login to view URL]]

UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\[login to view URL]]

kernel32

ntdll

C++编程 C 编程 Unity 3D C# 编程 OpenGL

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Hello Dear Client, after thoroughly reading your PROJECT DESCRIPTION i have clearly understood it and i would like to work with you. I am Certified PHD holder in SOFTWARE ENGINEERING and DEVELOPMENT. I am a skilled and 更多

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Greetings! After reading this, I have a good eye to React Native, flutter. I am very impressed with your project. The rest we will finalize after a full discussion about the job post. I am extremely experienced in And 更多

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wailwaisullah

Hi if the problem still not solved, maybe I can help you. I had similar problems on my unreal engine 4 projects

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