Unity3D developer with 3+ years of C# experience.
The main objectives of my work is:
Prototyping and coding gameplay features.
Taking a part in the design process of the gameplay.
Creating base gameplay system and tools for the gameplay designers to extend.
Ensuring that game scripts are well designed, and are optimal in terms of CPU and memory consumption.
Prototyping and coding UI features.
Taking part in the design process of UI elements.
Creating base UI system and tools for the UI designers to use.