More than 5+ years in 3D modelling in Maya Blender ZBrush and 3DS MAX too, currently working for multinational ALTRAN inside Design Center for the Aerospace and Defence Division. He has experience on modelling, skinning and animating with latest advanced softwares and he's able to implement correctly the products inside real-time based environments (ex. Unity 3D, Unreal Engine 4 but older too as XPlane). Suitable for rendering products too.