Unity WebGL - AVPro and android streaming

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Hello all,

Web Assembly Streaming

With WASM Streaming the Unity App should load much faster on Google Chrome including Android Chrome. This needs to be enabled.

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AVPro Video

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- Successfully update to a newer version that supports HLS streaming (currently on 1.6)

- Use HLS streaming on the MindBuild platform

- Load video and audio one level beforehand (currently loading at the start of each level) this is done in our level manager with other assets, such as images and animations.

Please read the document for more information, please provide examples where you have managed to improve optimisation of webgl applications in Android Chrome.

Thank you.

Please note, my budget is around $300 AUD for this task.

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