Trigonometry Function
$10-30 USD
货到付款
I need a function to use in my Unity Project.
The funtion/method must receive 4 parameters: Vector3 begin, Vector3 end, float bulge, int quantity.
The purpose of this function is to calcutate "quantity" amount of points along a curved line, between the points "being" and "end".
The trick here is to properly calculate the curve bulge. It is the same method that Autocad DXF files, and not a bezier corner.
[url removed, login to view]
项目ID: #7322615
关于项目
授予:
有8名威客正在参与此工作的竞标,均价$56/小时
Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to start !Ready to s 更多
I can give you the function code in c#. feel free to contact me, i have been developing applications since 2008.
hi my friend this is a unity expert/game/app developer having 4 years of experience in unity 3d i can do your task easily and within time contact me soon
I have huge knoledge in trigonometry so I can do this excellent. also i have master degree in technical science if it matter for you