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GAME OF COUPLES Couples Game is a game that assesses visual memory users. The game is to find pairs of matching cards in a limited time. At the beginning of the game, all the cards are belly the air for a short period of time so that the player can memorize the greatest possible number of partners. After this time, all the cards are placed face down and the user must go selecting pairs of cards. If the couple is selected letters right, keep your back. If the pair of letters is not right (not equal) the player suffers a time penalty and the couple selected again placed face down. The game consists of a series of levels (presumably unlimited) gradually increasing the difficulty. When all found Couples correct within the time limit and complete the level passes to the next. The player loses when consumed all the time assigned to solve a level. The inter ICIE user The game couples part of the initial number of cards initial level (Ci = 8) and progressively increasing. When the user must overcome several levels the number of cards in play Example 4. increases in the initial level is played with eight letters in From level five passes for 12 passes from ten to 16 letters, etc. The letters should be specific topic to imagine a choice Students (superheroes, celebrities casposos, skewers, landscapes ...). At each level, the program randomly selecting both pairs of cards in play as the position of each. The image repository must be sufficiently broad so as not repeated too often. In addition to cards, the interface must show at least: The time left to the user to complete the level. The score accumulated by the player in the game today. The weather: The game must control the time on the following aspects: Timer memorization (Tm): Determines the time letters are discovered at the beginning of each level (N). The first level will have an initial memorization time (TMI) that they go forward will be reduced in accordance levels. Therefore time memorizing is: Tm = TMI - func (N) Timer Play (Tj): determines the time available to the player to finish a level. As time memorizing is based on a time for the first level of the game and each level was reducing this time. When the player selects a couple Incorrect remaining time is reduced (penalty) based the number of cards in the game: Tj = TJI - func (N) Penalty = Tj / numCartes Timer flip: the time a couple of letters Incorrect should keep his back before returning to shaking around. It serves as the player is aware of the bankruptcy can memorize the position of these letters. The weather: The game must control the time on the following aspects: Timer memorization (Tm): Determines the time letters are discovered at the beginning of each level (N). The first level will have an initial memorization time (TMI) that they go forward will be reduced in accordance levels. Therefore time memorizing is: Tm = TMI - func (N) Timer Play (Tj): determines the time available to the player to finish a level. As time memorizing is based on a time for the first level of the game and each level was reducing this time. When the player selects a couple Incorrect remaining time is reduced (penalty) based the number of cards in the game: Tj = TJI - func (N) Penalty = Tj / numCartes Timer flip: the time a couple of letters Incorrect should keep his back before returning to shaking around. It serves as the player is aware of the bankruptcy can memorize the position of these letters.
项目 ID: 9028995

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We can do this in Excel with VBA. Contact me to discuss further..................................................................................
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Hello, I have 17 years of experience in development, highly skilled in VB.NET and I worked with many different technologies, both Web and Desktop based. My fee is EUR 7 /h. In your description you don't mention on which platform this game will run. Will it be web based? Windows, MAC or Linux based? Windows Phone based? (since you mentioned VB.NET, I'm discarding Android and iPhone). Please contact me to clarify this and possibly other questions also.
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SPAIN的国旗
Barcelona, Spain
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