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    2,000 web directx opengl 份搜到的工作,货币单位为 HKD

    使用VB.net+OpenGL编程,通过PictureBox展示多个空间三角形,需要的鼠标交互式功能: (1)可以通过鼠标点击来选择三角形,被选中的三角形使用红包标示; (2)可以通过鼠标拖曳来旋转视图(以轨迹球的方式,NEHE的OpenGL网站上有例子)。 测试图形建议为一个空间足球。

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    你好,我需要会开发android OPENGL和GPUImage。我现在有项目外包,关于android的视频抠象,合成,分段,转格式的功能需求。 加我qq 383819640我们可以详细谈一下业务流程。最好给我看一下你的做过的相关成功案例。

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    andriod视频处理项目 已经结束 left

    你好,我需要会开发android OPENGL和GPUImage。我现在有项目外包,关于android的视频抠象,合成,分段,转格式的功能需求。 加我qq 383819640我们可以详细谈一下业务流程。最好给我看一下你的做过的相关成功案例。

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    我有一个持续工作,之前与之相关的项目为'revise the opengl program'

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    ... 3d model file(at least .stl ) into console and display this model by opengl and other lib and scale model by mouse operation, switch camera position (between front,back,left,right,top, one buttons one view ) the model nicely, lighting simulation is need as well the solid model ,make it hollow. (offset the mesh faces to one side, give it a thickness ) you have the ability to change pointcloud to mesh, plz notice us. f. windows platform . c++ is best for us. Criteria a. realize all the requirements i mentioned. b. submit the relevant source code c. finish in two or three weeks. me know you are solo or not btw ;) 一.软件要求 1.使用opengl等显示3D模型(最起码支持stl格式) 2.能够使用鼠标对模型进行旋转缩放等编辑,同时摄像机位置可以切换front,back,left,right,top等视角(建五个按钮,一健切换视角)

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    ...developer who can create a well-functioning 3D pathfinding visualization GUI for me. Task Description: • Design and develop a 3D visualization GUI using OpenGL and Qt. • Implement a 3D visualization that can rotate and zoom in/out to inspect aspects in detail. • Ensure the grid dimensions and individual grid sizes are configurable variables. • Develop intuitive controls for rotating, zooming, and panning the 3D space. • Optimize rendering performance to ensure smooth and responsive user interactions. • Collaborate with the team to understand requirements and provide technical solutions. Required Skills and Qualifications: • Proficiency in OpenGL and Qt for developing graphical applications. • Strong understanding of 3D graphics p...

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    Appimage Createion 6 天 left
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    We want to distribute our OpenGL-Based media server software via Linux. Appimage looks like a usable way to deploy on multiple distributions. We target solely x64 architectures. The software uses OpenGL, video capture, audio output and input and connects to IO devices via USB. We already have a working .deb workflow and it would be great if you could create an appimage workflow for us that we can introduce into our deployment.

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    Eu preciso de um modulo feito em golang que onde depois que eu criei um form com que ficara na frente de toda tela do usuario, eu consiga capturar com Directx todo o restante do windwos ignorando na captura o form criado pelo teu hWnd. abaixo esta o exemplo de como estou criando o form que ficara na frente do usuario e que devera ser ignorado na captura // ShowForm cria e exibe o formulário com a imagem de fundo func ShowForm(img *, width int, height int) (, error) { // Criar janela hInstance := (nil) if hInstance == 0 { return 0, ("Failed to get module handle") } className, err := ("MyWin32Class") if err != nil { return 0, ("Failed to create window class name") } var

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    I'm seeking a proficient C++ developer knowledgeable in using the OpenGL library. The task is to create an interactive, abstract logo with 2D and some 3D. Key Responsibilities: - Construct the logo using OpenGL's basic functions including lines and vertices. - Incorporate elements of 3D rendering and interactivity into the design. Ideal Experience & Skills: - Extensive familiarity with C++ and OpenGL Library. - Prior experience in creating logos with OpenGL. - Strong understanding of 3D rendering processes. - Creative mindset for designing abstract concepts. - Experience in creating interactive elements. - Understanding how to optimize visuals for display scenarios. This project will not involve deploying the logo onto any platforms as it's for...

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    I'm in need of developing a Windows driver to use indirect display driver to store extend virtual screen picture to bitmap file. Ideal Skills and Experience for the Job: - Expertise in Windows driver development - Proven knowledge and experience in DirectX. Requirements: - Development of a Windows driver based on Indirect Display Driver. - A test application with a button, click "Capture" that capture frame from the virtual screen. - Ensuring the compatibility of the driver with the hardware is crucial in this project

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    I'm seeking an experienced C++ developer with a strong background in using the OpenGL library for a 2D game project. With a lack of indication for a defined platform or specific game goal, I welcome your expertise and advice on how we can best navigate these aspects to create an engaging 2D game. Similarly, I've not settled on a visual style or theme, as I'm keen to see your ideas come to life. Key requirements: - Extensive prior experience in C++ game development. - Solid proficiency with OpenGL. - Ability to creatively interpret and fill gaps in project scope. You will have the creative freedom to propose ideas for the best platform, objective, visual style, and theme for this game. Your portfolio showcasing your previous 2D game projects will be highly be...

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    Two variants of a Descent/"Alice in wonderland" project written in C++. Code was changed around in both variants and a different world model is used. OpenGL 4.1 was used with GLFW,GLEW & GLM.

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    OpenGL computer Graphics 已经结束 left

    Looking for a computer graphics professional good with open GL to help me with something. Thanks

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    I'm seeking a skilled C++ developer with extensive OpenGL experience for a project. urgently needed task is simple and small one(ping me will provide info) budget is 3000 INR

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    ...develop a unique Fish-Eye Warp shader program using C++ DirectX that is compatible with windows. This Shader/Lens effect should provide a moderatel intensity Fish-Eye Warp without affecting the FPS. It will just be a lens/layer on top of the screen. Whatever is behind it will be warped, just like a fish-eye lens would. Ideal skills and experience for this project include: - Proficiency in C++ and DirectX - Prior experience in creating innovative and efficient shaders/lens effects - A strong understanding of distortion, transformation and warping effects - A track record of delivering projects with no loss to frame rate performance is highly desirable. Please ensure your bid includes your relevant shader coding experience in C++ DirectX and any similar projects y...

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    WARNING: If you have low or no experience with OpenGL, DO NOT apply. If you have low or no experience with C++, DO NOT apply. What is the target platform for your game development project? Windows & Linux What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide...

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    More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap in the top left. 3. FPS Camera with gun and arm models (both the gun and the character model will be sent to you). 4. Basic movement (WASD), mouse movement, jump & crouch. 5. Collision. 6. Press esc to show mouse and a basic pause screen (don't pause the game, just show an overlay) and press esc again to hide mouse/menu. 7. Ability to shoot & show ammo ui to show how many bullets you have left. 8. Ability to reload (no animation, jus...

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    As the lead on a project, I'm currently developing YUV image rendering using DirectX11. I am in need of a specialist with a strong background in specific DirectX rendering modules. Here are the specifics: - Expertise Required: My project requires understanding and proficiency in Shading, Texturing, and Lighting modules of DirectX. - Rendering Platform: This project is specific to the Windows platform. The successful candidate will bring a solid track record of DirectX development in Windows. - YUV Format: For this rendering project, I have chosen to use the YUV420 format, so previous hands-on experience with this would be an asset. The perfect candidate should exhibit strong problem-solving skills, a depth of knowledge in DirectX11 and the YUV420 format, and a...

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    I am seeking an experienced Android developer with a strong background in OpenGL, GlSurfaceView, and 3D graphics programming to resolve a critical issue in our 3D gallery app. The app has encountered a fatal exception that disrupts its functionality, specifically within the OpenGL threading process. Issue Details: The application crashes with a FATAL EXCEPTION: GLThread error, accompanied by an IllegalArgumentException during the eglCreateContext call. This issue has been identified in the app's error log as follows: FATAL EXCEPTION: GLThread 1177 at com.google.android.gles_jni.EGLImpl._eglCreateContext(Native Method) at () at $DefaultContextFactory

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    More details: What is the target platform for your game development project? Windows What type of gameplay experience are you aiming for? Singleplayer (multiplayer in the future) What graphical style are you envisioning for your game? Low poly / low res (counter strike source) Requirements: 1. Basic map (level) ( attached). 2. Basic minimap. 3. FPS Camera. 4. Basic movement (WASD) & mouse movement & jump. 5. Collision. 6. Press esc to show mouse and press esc again to hide mouse. 7. Gun model placement infront of camera (so it looks like you're holding the gun). 8. Ability to shoot. 9. Ability to reload (no animation, just lower the gun and then raise the gun after 2 seconds). Notes: 1. Clean code - messy/poorly organised code will be rejected. 2. Must use CMake. 3. De...

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    I'm looking for so...both languages’ syntax, semantics, and libraries In this project, I aim to achieve an intermediate level of understanding of C++. Therefore, clear documentation of the converted code is crucial for me. The C++ code should be compatible with certain libraries and frameworks, specifically ImGUI and DirectX. Hence, familiarity with these are indispensable. Skills & Experience Required: - Proficiency in C# and C++ - Understanding of conversions from C# to C++ - Familiarity with ImGUI and DirectX libraries By the end of this project, I hope to have efficient, high-performing C++ code that's fully compatible with chosen libraries. I also aim to grow my own understanding of C++, so your ability to explain complex ideas in a simplistic ...

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    ...currently dealing with an issue on a piece of code in OpenGL GLSL and C++. The code operates as designed when run on an integrated GPU but unfortunately, falls with a dedicated GeForce NVIDIA GPU (see pictures). The code deals with compute shaders and parallel computing of a combinatorial problem. The OpenGL and GLSL versions in use are 4.3. I'm sending pictures how it gives me the proper output on integrated and the error shown for dedicated NVIDIA. The solver must have a dedicated GeForce GPU and should first present that the code also doesn''t work for him/her on the dedicated GPU !! The key functionalities in use are Buffer Objects and Compute Shaders. As such, I'm in search of a skilled developer who: - Has in-depth expertise in OpenGL ...

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    I am seeking for a C# expert with a good understanding windows api who can provide comprehensive tutoring on how to print a DirectX window. My skill level in C# and DirectX is intermediate, but I want to deepen my understanding of the DirectX window's printing process. Experience in graphics programming is required as I already have some knowledge in this area. Ideal Skills: - Proficiency in C# and DirectX - Ability to explain complex technical concepts in an understandable manner - Prior teaching or tutoring experience - Extensive background in graphics programming. By the end of this project, I expect to grasp the intricacies of the DirectX window's printing process and be able to implement it independently.

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    I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work

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    I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...

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    ...tech-prodigy to create a superb virtual aquarium implemented in DirectX. Not just any ordinary aquarium, but one that speaks of high-end graphics with the capabilities for: - Realistic Fish Behavior: The fishes should display natural interaction and swim together in schools, adding to the realism. - Customizable Environment: The aquarium will be an underwater coral reef. The user should be able to customize this for a personally engaging experience. - High-Resolution DDS textures: The textures provided should be updated for a higher resolution to give a beautiful, textured look and feel to the aquarium. I already have all the necessary meshes in .X ascii format and DDS textures ready. Ideal candidates will be proficient in DirectX with experience in creating interactive...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    ...running on DirectX 7 with DirectDraw wrapper. The three main areas of focus would be: - Smoother Movement: Players in the game should experience smooth movements across the game universe. Any jerkiness or lag is unacceptable and needs to be ironed out. Also get rid of collisions and bumps - Uniform Movement Speed: All characters within the game should have equal movement speed, ensuring fair game play for all players. - Resolution & Window Mode: The game should operate in 800x600 resolution and feature a windowed mode. Importantly, I need the game to allow its window to be manually resized, unrestricted by aspect ratio constraints. Ideal Skills & Experience: The freelancer will need a strong background in 2D game development, particularly in MMORPGs. Knowledge and exp...

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    is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...

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    I am seeking an intermediate level C++ developer with experience in DirectX 11 for a Windows desktop application project. Key skills required: - Solid understanding and familiarity with DirectX 11 - Experience in 3D rendering and working with shaders and effects Aspects of the project: - Implementation of 3D rendering - Development of shaders and effects The code needs to generate a DirectX11 window and render a user-defined in memory array to the window as a 2D image covering the entire window. This bitmap needs to change each frame - so maybe random pixels to demonstrate it changing. It also needs to have an option to be full screen.

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    ...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...

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    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offe...

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    ...display buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to ca...

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    I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expe...

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    I'm seeking an experienced OpenGL developer for implementing wireframe rendering on a Commodore 64 platform. The project is currently at the basic setup stage, requiring expertise to elevate it to the next level with your programming skills. Ideally, TGI support can be incorporated if needed to ensure optimal performance. Potential future expansions may include advancements such as face filling features. Key Requirements: - Proficient in OpenGL - Experience with Commodore 64 programming - Ability to design and implement wireframe rendering - Familiarity with TGI support could be advantageous - Have used CC65 here is initial working state of line drawer Please note that although the initial project requires a focus on wireframe rendering, there

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    I require a competent OpenGL programmer who specialises in 3D modeling to review my code and give advice via teams / zoom for a basic structure of a plane. The preferred individual should be highly skilled in creating 3D models using standard ratios. Given this, there's no requirement for the model to have a detailed exterior or interior, only a simple structure is required for this project. This need extends to the ability to work efficiently, deliver high-quality work on time, and have a keen eye for detail. Previous experience with 3D modeling in OpenGL is a must.

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    ...seeking a proficient developer capable of porting MiniOpenGL on a Commodore 64. The goal of this task is to achieve compatibility with my existing software. This includes: - Ensuring compatibility with specific development software. This project should be focused on making MiniOpenGL compatible with CC65, a comprehensive software development package. Skills and Experience: - Experience in OpenGL and porting it on different platforms - Deep understanding of Commodore 64 architecture - Proficiency in CC65, because the ported MiniOpenGL needs to be compatible with this particular development software This project is ideal for someone who enjoys a challenge and is looking to expand their toolkit while making an impact on my software's functionality.

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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    I'm looking for an adept 3D developer specialised in using OpenGl and Shaders. The specifics of the project are not yet defined as your input and suggestions will be highly appreciated. • Project Goal: While the type and purpose of the 3D project is open-ended, I'm interested in exploring opportunities in game development, visualizations, and animations in different sectors, ranging from entertainment to education and marketing. • Ideal Skills & Experience: Proficiency in 3D modeling and rendering, along with deep knowledge of OpenGl and shaders is essential. A portfolio of diverse 3D projects would further attest to your adaptability and creativity. • Application Information: Despite having the choice to include past work, experience, or de...

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    I require an expert in OpenGL to develop a customized, interactive 3D project for me. The project will encompass a small map filled with a few specified objects including: - Buildings - Drones - Targets These objects should mirror real-world counterparts however they don't need to be hyper-realistic. Bidders with the knowledge of creating a good balance between realistic and artistic styles will be appreciated. The project's functionalities should include: - Smooth movement - Efficient collision detection - Dynamic animation Ideal candidates will have established experience with OpenGL, 3D modeling and animation, and game development. Skills in creating realistic but not overly detailed models would be preferred. This project is more about function and lifelike ...

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    We are seeking a skilled and WebGL developer to enhance our VR project. The current engine functions smoothly on OpenGL, but compatibility issues have arisen with WebGL. The project utilizes React Fiber and for development. Key Requirements: Strong proficiency in and WebGL development. Experience with React Fiber for VR applications. Troubleshooting skills to address issues with the transition from OpenGL to WebGL. Deliverables: Identify and resolve compatibility issues with WebGL. Optimize the React Fiber and codebase for seamless VR experiences. Submission Requirements: The attached files include the current React and code for your review. We look forward to collaborating with a talented developer who can bring our VR project to its full

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    ...experienced OpenGL (C++) developer able to assist in creating a virtual environment (3d look from car cabin) for my school project. Key Tasks: * Creating moderate complexity 3D Models: You should be proficient in designing 3D models of small buildings and simple characters. * Implementing shaders and lighting effects: Bring your expertise in making the virtual environment more realistic and attractive. Skills and Experience: * Proficient in OpenGL (C++) programming * Hands-on experience with 3D modeling * Strong knowledge and experience in shaders and lighting effects. * Prior experience in developing virtual environments would be an added advantage. The idea is to create a 3D look from a car cabin. I would provide the code for the instrument panel, which is written ...

    $734 (Avg Bid)
    $734 平均报价
    5 个竞标

    I'm looking for a seasoned game developer to create a stimulating 3D color sorting puzzle game incorporating keyboard and mouse controls up to a maximum of $60. Key skills needed include: - Proficiency in C programming - Expertise with OpenGL and GLUT - Experience in 3D game development The goal is to implement a 3D game to solve the well-known Color Sort Puzzle. The game is implemented in C using OpenGL and GLUT. These puzzles consist of jars with water of different colors that do not mix. The objective is to pour water from one jar to another (following some rules) until all jars contain water of the same the game to be implemented, blocks will be used instead of water or balls. A block is a 3D shape, for example, a cube. The game has n jars with a capacity of l ...

    $2665 (Avg Bid)
    $2665 平均报价
    11 个竞标

    ...provided to get you up to speed this isn't a complex task so overly high budgets I am not considering for this task should take less than a day with proper knowledge however I need this done as soon as possible Skills and Experience Required: • Expert in C++ language • Proven experience in debugging runtime errors • Proficient with desktop applications • Strong problem-solving skills • Expert Directx knowledge (Directx9 knowledge to be shortlisted) • Expert Microsoft SDK knowledge (Windows.h) • Windows 10 or lower required • Good freelancer rating • Access to advanced debugging tools (recommended) Note: I am paying fixed price only when project is done no exceptions period the in progress milestone will be $5 until it is compl...

    $1023 (Avg Bid)
    $1023 平均报价
    22 个竞标

    Necesito ayuda con un proyecto que consiste en usar C++ y OpenGL para conseguir una animación en específico.

    $1421 (Avg Bid)
    $1421 平均报价
    15 个竞标