I have a Unity Project with a ship I have already animated to fly with 4 different animations (fly up, fly down, idle up, idle down). I also have animation in place for the two wheels on the ship (rotation animation). The ship needs to be able to be called to the bottom spot with a button and started with another button. The ship also needs to be called to the top spot with a button and started with another button.
I have this working, but there are a few problems:
1) Static GameObjects (the 4 buttons) are not staying in place during ship animation.
2) Ship is spinning on the Fly Back animation towards the end.
I will need assistance fixing these two problems. You cannot use scripts to fix this issue. Everything must go through the event handler as this is a room in a Virtual Reality software called VRChat (SDK information here -> [login to view URL]). The SDK download is here -> [login to view URL]
This should be a very simple project to fix for someone with average knowledge of Unity and Animations. If you have any questions please let me know and I will send the project for your inspection.
Hello, I'm an experienced Unity game developer and I can do what you need very fast.
This is a video of a small game I've made in a evening to proof my skills with Unity:
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If you have any questions please contact me
Thank you
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I am pretty good with Unity's animation system and i can solve all your animation issues,no problem at all.
Things i can do
1. I can make your buttons stay in place with Unity's new UI system
2.I can make your ship stop spinning on the Flyback animation in the end.
You can pay me only if you are satisfied with what i have done.
I know how the VR works with unity and i will have to take a look into your project to know how your event handler works.
I know what has to be done simple work:
1. The 4 buttons must be in the correct layer.
2. You have to lock X,Y,Z rotation on the ship.
Choose me if this works or choose me to do it i think i can handle with this problems i just need a good feedback :)