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Implement PCF Shadow Mapping on a 3D Scene (OpenGL)

$30-250 USD

已完成
已发布超过 7 年前

$30-250 USD

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I have prepared a ready to use C++ Builder Project displaying a basic 3D scene. Everything is ready for loading, compiling, linking, and using GLSL programs. In fact some shaders are already implemented and work fine. Shadow Mapping implementation must be free of artifacts and undesired effects like Moiré pattern or Peter Panning. Please provide a clare and step by step code differentiating these stages: Aliased solution, PCF, and Multisampling. I would like to understand and be able to pick out any of these solutions according to custom performance preferences. Implementation have to have a good ratio quality /GPU & Memory usage. The existing shaders and the new ones must coexist without undesired interferences. Please identify every line of code with comments describing the purpose. In order to handle the project files and perform the requested implementation you need: • C++ Builder XE2 • Free component TOpenGLAPPanel-1.4.0 [login to view URL] • Free Glew libs (glew-2.0.0-win32) [login to view URL]
项目 ID: 11766356

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活跃8 年前

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$167 USD 在7天之内
5.0 (10条评论)
4.1
4.1
4威客以平均价$197 USD来参与此工作竞价
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I'm good with C++ and OpenGl and I have implemented shadow mapping several times
$244 USD 在15天之内
5.0 (6条评论)
4.1
4.1

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SPAIN的国旗
Tarragona, Spain
5.0
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