Hi, I'm looking for a Java developer also manipulating C ++ technology to achieve a FBX animation import system (thus modeling in three dimensions) in a video game (in Java) using the SDK FBX is in C ++, but by performing function calls in JAVA. (Technical fairly advanced with packages that can manage all that is native JAVA).
Indeed, our video game is a 3D MMO game based on Minecraft and developed on a Java base. Wishing to implement such import in the game in an optimized way, let me make unusually for a professional developer.